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How this works

This is a listing of runners, rated by two important stats, each with a number given. By default it shows only semi-local runners rated 6 or higher, as well as any that have had previous dealings with the user. The numbers in each listing correspond to Skill Level and Reliability, respectively.

Skill is a mix of many factors, but comes down to how effective a given runner is at their role. Magical Support tends to involve raw power to a larger degree than the others do, and also has a very different curve to it, thanks to a few outliers.

Reliability mostly comes from those who hire the runner, and is rated based on their professionalism and whether there is any difficulty working with them. It takes time to earn a high rating, so even those who are excellent to work with may only have a 7 or 8 until they’re proven consistent.

The Threat section uses Aggravation for a second stat, which is simply a rough estimate of how much trouble the given individual is if you come across them on a run, separate from their Skill rating. Grudges and connections rate highly in this stat.

The tags that follow the stats are a mix of standardized ones and custom. Standardized mostly consist of tags meant to show that a runner can handle a role aside from the one they’re being viewed in, though there are also a few details that are handled via standardized tags. The standardized tags are moderated, like the stats, to make sure they’re accurate, while custom tags are more loose.

All stats and tags come from the observations of other users, whether runners, fixers, or employers. There’s a complex weighting and moderation, and changes can be appealed. While they are as accurate as they can be, keep in mind that some runners simply aren’t as visible as others to their teammates, and this can result in a rating up or down in many cases.

Stat ratings

Skill:

1 – Civilian. All but useless at the assigned role. Rarely given, mostly exists for reference.

2 – Mall Cop. Not really runner material, needs more practice to be of real value.

3 – Beat Cop. Has some experience or natural skill, but not enough for real running. Some newbies spend a little time here, but most get better or don’t stick around.

4 – Rookie Runner. Decent newbies tend to start out here. Some don’t move up, but usually it’s up or out before long.

5 – Average Runner. These are the types that make up the bulk of the runner population. Still pretty disposable despite a skillset that makes most corpslaves look like babies. Newbies with lots of skill or previous training may start here.

6 – Skilled Runner. Starting to stand out. Only the best start here, but many capable runners spend a while at this rating. Generally the lowest level where anyone looks for a runner by name.

7 – Something Special. Veterans commonly get here, but few go beyond. The really special runners get her quickly, and tend to either burn out fast or become big names. Tend to get a lot more rep ratings by this point, due to being more notable.

8 – Rare Talent. Almost no one gets to this rating just through practice and training. This takes something more natural mixed in, and very few make it. Pretty much anyone at this level is scary at whatever they do, and can even afford some rep hits.

9 – Nova-Hot. These sorts are some of the best you’ll see, and often have worldwide recognition. Only large cities tend to have any runners at this rating, but many also travel quite a bit. This is the point where they actually tend to be good enough to have a proper survival rate.

10 – The Best. Not the single best, but the top few runners rate up here. Usually not more than a couple dozen at a given time, and many are only barely runners. They often have actual power of some sort. Mages are the most common sort, as pretty much anyone official rated above a 12 Magic Rating gets in here.

Reliability:

1 – Do not hire. Ever.

2 – Serious issues. Still never worth hiring, but could work out. Not much reason to bother though.

3 – Significant problems. Might be worth hiring if they’re really good, and fairly cheap, but this is still generally the “no hire” zone.

4 – Hireable. At this rating, the runner is still not especially reliable, but can be hired at a cheaper rate, or if the run isn’t very sensitive.

5 – Untested. New runners are started here. Many move up or down quickly, but some do linger here longer. Generally still considered a little bit of a risk.

6 – Tested. Runners who do well on their first few runs end up here. If they don’t do anything to inspire trust after that, they can remain here, but most move up after a while.

7 – Trusted. Many experienced runners end up at this rating. They’re quite reliable in most situations, but their honor still only goes so far. Good enough for most jobs.

8 – Honorable. Generally this rating has some sort of professional code, and will avoid some of the more tempting betrayals. Can be trusted with some sensitive missions.

9 – Professional. Even more trustworthy than the previous rating. Also has been tested for longer, and tends to be easier to work with. All but perfect.

10 – Perfect. This requires a spotless record for many years, as well as an organized, efficient method of doing business. Even a small stain will drop from this rating.

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